科图分类法:
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TP391.411/2 版次: |
中图分类法:
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TP391.411 版次: |
著者:
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Eberly, David H. |
题名:
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GPGPU programming for games and science / / , |
出版发行:
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出版地: Boca Raton, Florida : 出版社: CRC Press, Taylor & Francis Group, 出版日期: [2020] |
载体形态:
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xxvii, 441 p. : ill. ; 24 cm. |
附注:
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Originally published: 2014. |
内容提要:
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"This in-depth, practical guide describes high-performance computing on general purpose graphics processing units (GPGPUs) using DirectX 11. Suitable for game developers and computing professionals, the book cohesively blends principles, practice, and software engineering and includes many algorithm examples and high-quality source code to illustrate the concepts. A fully featured engine for computing and graphics helps readers avoid having to write a large amount of infrastructure code necessary for even the simplest of applications involving shader programming"-- |
主题词:
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Graphics processing units Programming. |
索书号:
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TP391.411/2 |