科图分类法:
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G898.3/4 版次: |
中图分类法:
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G898.3 版次: |
著者:
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Lovell, Nicholas, |
题名:
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The pyramid of game design : [ designing, producing and launching service games /] / , |
出版发行:
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出版地: Boca Raton, FL : 出版社: Taylor & Francis Group, CRC Press, 出版日期: [2019] |
载体形态:
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xiii, 325 p. : ill. (chiefly col.) ; 24 cm. |
内容提要:
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Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers. In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. |
主题词:
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Computer games industry. |
主题词:
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Computer games. |
索书号:
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G898.3/4 |