科图分类法:
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G898.3/1 版次: |
中图分类法:
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G898.3 版次: |
著者:
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Sinclair, Jean-Luc. |
题名:
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Principles of game audio and sound design : [ sound design and audio implementation for interactive and immersive media /] / , |
出版发行:
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出版地: New York, NY : 出版社: Routledge, 出版日期: 2020. |
载体形态:
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xv, 295 p. : ill. ; 26 cm. |
附注:
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Includes index. |
内容提要:
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"Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio"-- |
主题词:
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Computer games Programming. |
主题词:
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Sound Recording and reproducing |
主题词:
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Computer sound processing. |
主题词:
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Video games Sound effects. |
索书号:
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G898.3/1 |